The Maus is a German tier 10 heavy tank.

Developed from June 1942 through July 1944, with two prototypes produced, only one of which received a turret and armament.

The heaviest (although no longer biggest) tank in World of Tanks, the Maus is certainly a mammoth tank, with the largest health pool of any other vehicle currently in the game. Combining that immense hitpoint count with some of the thickest tank armor around means that if an enemy vehicles gun lacks any significant penetration capability, fighting the Maus will not go well. However, the lack of sloping anywhere on the tank, except for the frontal armor, can allow tank guns with adequate penetration to punch through the sides and rear with relative ease; even more so if the Maus is not angled properly. Additionally, weaknesses in the frontal armor such as the lower glacis plate and the "mud flaps" which cover the front of the tracks are fairly large and can be reliably targeted. Another weakness when engaging this tank from the front is to shoot at its turret "cheeks" because despite their sloped appearance and high armor values, the turret cheeks are mostly flat mid center and will rarely withstand a shell with sufficient penetration. This can be quite difficult to achieve, however, if the driver turns the turret away to angle the armor. In fact, most of the aforementioned weaknesses can be negated by simply positioning the tank in a way that makes incoming shells impact at an angle.

The 12.8cm main gun is similar to the 130mm cannon of the IS-7, dealing the same amount of damage but sacrificing penetration for improved accuracy. The low damage output of the 12.8 cm gun means that the Maus is best served as a team's front line vanguard, forcing a breakthrough and drawing the bulk of enemy fire while it's teammates follow through and return fire back at the attackers. The maneuverability of the Maus is what one would expect from a super heavy tank - slow and cumbersome. This makes the Maus a favored target of artillery although even tier X SPGs will become frustrated when faced with dealing relatively minimal damage to the Maus as opposed to other, less armored tanks. Especially so if the Maus is fitted with reinforced spall liner. Overall the Maus is definitely a front line combatant and should be used as such. Advancing on enemy positions while protecting it's teammates with it's impressive armor will ensure a confident assault and will significantly increase your odds of success.

As of patch 9.17.1, the Maus received a significant buff to its performance. Its turret front became even more armored, allowing for a significantly lesser amount of angling in order to maximize the armor's performance as well as the removal of the glaring track weakspots located behind the "mud flaps" in the front of the tank. The gun of the Maus was not left out in the cold either. It's DPM, dispersion values, accuracy and aim time were all majorly improved. In it's current iteration, the Maus is a tremendous threat to any team and can overrun defenses as well as repel attacks with extraordinary efficiency.

The Maus marks the end of its German heavy line.
Maus - Ảnh của Wargaming

Pros and Cons

- Absolutely monstrous all-around armor (best overall in the game), best tank for sidescraping.

- Thickest side and rear armor in the game, even without angling its practically immune to some tier 8 mediums, Combined with extremely thick side armor and tracks it is almost impossible to damage and track Maus at same time, with expection of some very high pen APCR rounds.

- Single largest HP pool in the game at 3000.

- Heaviest tank in the game, makes even small collisions with enemy tanks do decent damage and in turn minimizes incoming ramming damage.

- Good rate of fire for its alpha, with a DPM of just under 3000 with equipment and BiA.

- Extremely low dispersion loss when turning turret and generally good accuracy on move.

- Engine has the highest horsepower in the game(1750), can push the wrecks of any tank with ease(except another Maus or Mauschen)

- Somewhat low penetration for its tier, though insane gun handling, accuracy and APCR rounds typically makes up for it

- Huge shilouette and terrible camo values; priority target for SPGs.

- Very poor overall mobility, Extremely sluggish on hill.

- Rear mounted turret can sometimes be limiting when coming out from corners, when not sidescraping


The Maus is all about drawing enemy fire. Its excellent armor makes it a very good assault leader and is very good for holding a chokepoint, where it will not get flanked while blocking one, due to its mass. It is the absolute king of side-scraping, due to its thick, flat sides. While its mobility seems to disappoint with a top speed of only 20 km/h, its acceleration is very good. Another thing to note is that due to its mass, it is unable to stop when going down certain slopes. Its main weapon is the 12.8 cm KwK 44 L/55, the same top gun used on the VK 45.02 (P) Ausf. B and E-75. It lacks penetration in comparison with the tier X guns of other nations, but it's accurate enough to reliably hit weak spots, even at medium range.