Object 261

The Object 261 is a Soviet tier 10 self-propelled gun.

Developed on the basis of the IS-7 in 1947. The vehicle was supposed to feature a 180-mm naval gun. However, the project was discontinued.

Rather than using the 203mm gun from the the 212A, it mounts the 180mm which may turn some people off with its lack of damage. It does compensate with a higher rate of fire, and has good accuracy which makes some players use Armor Piercing shells for more consistent damage and better penetration. Unfortunately, it only carries 18 rounds as opposed to 40 rounds on the 212A. It is quite mobile for its size, having the second highest top speed of the five tier 10 SPGs.

The Object 261 marks the end of its Soviet self-propelled gun line.
Pháo tự hành Object 261

Pros and Cons

- Longest Gun range in the game at 1470 m

- Most accurate artillery in the game

- Very fast shell travel time for artillery. Combined with high accuracy means hitting targets is easy.

- High penetration AP rounds - 360 mm pen, and loses only 10 mm on long distance

- Artillery is fairly mobile, being only slightly slower than many mediums

- Shells travel on an extremely flat trajectory, making it difficult to hit targets behind cover

- Horrible gun traverse

- Horrible gun arc, albeit 2 degrees larger than its predecessors

- Low trajectory somewhat negates the high accuracy, although it is still very accurate

- Somewhat Low damage per shot for Tier 10 SPGs (Although it's still better than BC 155 58)


The Object 261 has the lowest arc of any artillery piece in the game, meaning it has almost no ability to shoot over cover. However, this low arc combined with a high shell velocity means this SPG has the lowest shell travel times, making it easier to lead moving targets. However, the narrow gun arc means that if you do not pre-aim, you will have to re-position often to keep targets in your reticule. Due to it's narrow arc, "TD mode" can be difficult against enemies who force you to aim laterally, meaning you need to aim ahead of said enemy. However, the low shell arc does come a bit in handy here, as the shells go towards the approaching enemy much faster.